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Experience determines the level (Lv) of the card, with each level increasing the card's stats according to its growth rate. The amount of experience earned towards the next level is displayed as a blue Gauge when a card is selected.

Each card has a maximum level (depicted as MAX when reached), in general this is: C = 30, UC = 40, R = 45, SR = 50, SSR = 60 but some cards have their own max level.

Combining cardsEdit

The primary way to gain experience is to combine cards in the Card Deck. By selecting a card and clicking the "Combine Cards" button, the player may combine up to 10 other cards (often referred to as fodder or feeder cards) into the selected card.

The amount of experience each feeder card gives varies according to its own rarity, level and element; however, evolved cards will not increase the amount of exp a card gives (i.e. a C+ will give the same exp as a C).

  • Each card gives a base amount of exp according to rarity.
C = 1, UC = 2, R = 5, SR = 20, SSR = 50
  • Starting at level two, every 2 levels gives 1 extra exp.
lv 2 C = 2 exp, lv3 C = 2 exp, lv 4 C = 3 exp,..., lv 18 C = 10 exp, lv 19 C = 10 exp, lv 20 C = 11 exp
  • If the card it is being combined with is the same element, it gives 1 additional exp.
lv 2 same-element C = 3 exp

To put it another way:(level/2)+rarity+element

For example, a great book of element lv 26: 13+2+(1 or 0) = 16 or 15 exp

**Each card may randomly give bonus exp. This is calculated per card. No card has a higher chance than another of giving bonus exp. If bonus exp is triggered, then the total exp given is 150% of normal, e.g., lv 2 same-element C w/ bonus = 4.5 exp. [Decimals are dropped after adding all the exp from a single combination session (up to 10 cards)].

There is a google spreadsheet available which will estimate your card level after the merge excluding the gain that comes from the random bonus exp. Merge EXP calculator - Google Spreadsheet


Card Exp TableEdit

Level N + ++ Level Cap notes
Total exp in current level Exp required for next level Total exp in current level Exp required for next level Total exp in current level Exp required for next level
1 0 1 0 1 0 2
2 1 2 1 2 2 3
3 3 2 3 2 5 3
4 5 3 5 3 8 4
5 8 3 8 3 12 4
6 11 4 11 4 16 5
7 15 4 15 4 21 5
8 19 5 19 5 26 6
9 24 5 24 5 32 6
10 29 6 29 6 38 7
11 35 6 35 7 45 8
12 41 7 42 7 53 8
13 48 7 49 8 61 9
14 55 8 57 8 70 9
15 63 8 65 9 79 10
16 71 9 74 9 89 10
17 80 9 83 10 99 11
18 89 10 93 10 110 11
19 99 10 103 11 121 12
20 109 11 114 11 133 12
21 120 11 125 12 145 13
22 131 12 137 13 158 14
23 143 12 150 13 172 14
24 155 13 163 14 186 15
25 168 13 177 14 201 15
26 181 14 191 15 216 16
27 195 14 206 15 232 16
28 209 15 221 16 248 17
29 224 15 237 16 265 17
30 239 16 253 17 282 18 Level Cap for C cards
31 255 16 270 18 300 19
32 271 17 288 18 319 19
33 288 17 306 19 338 20
34 305 18 325 19 358 20
35 323 18 344 20 378 21
36 341 19 364 20 399 21
37 360 19 384 21 420 22
38 379 20 405 21 442 22
39 399 20 426 22 464 23
40 419 21 448 22 487 23 Level Cap for UC cards
41 440 21 470 23 510 24
42 461 22 493 24 534 25
43 483 22 517 24 559 25
44 505 23 541 25 584 26
45 528 23 566 25 610 26 Level Cap for R cards
46 551 24 591 26 636 27
47 575 24 617 26 663 27
48 599 25 643 27 690 28
49 624 25 670 27 718 28
50 649 26 697 28 746 29 Level Cap for SR cards
51 675 26 725 29 775 30
52 701 27 754 29 805 30
53 728 27 783 30 835 31
54 755 28 813 30 866 31
55 783 28 843 31 897 32
56 811 29 874 31 929 32
57 840 29 905 32 961 33
58 869 30 937 32 994 33
59 899 30 969 33 1027 34
60 929 -- 1002 -- 1061 -- Level Cap for SSR cards

Combining cost Edit

The cost depends on the Level of the receiving card and the Level of the fodder card. Rarity and evolution are irrelevant.

Cost is [LV of receiving card] * 50 + [LV of fodder card] * 25, it's calculated per card.

It can also be written : [no. of fodders] * [LV of receiving card] * 50 + [sum of LV of fodder card] * 25

For example, let say I'll fuse 7 LV8, a LV36 and 2 LV 5 to LV26 card. The cost would be 10 * 26 * 50 + (7*8+36+2*5) * 25 = 15550 gilas.

ExplorationEdit

Sending cards on exploration missions will give each card in the team a small amount of experience upon completion. Achieving a Great Success increases the rewarded experience by 20%, while failing a mission reduces it to 20%.

By itself, exploration is a slow method of gaining experience and expensive if done with high cost SR cards; however, it can be useful if the player has a lot of low cost cards to level.

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